Please note we are triple checking our data on this to ensure it is exhaustive - if we add or change we will make an editor's note!Įasy Dark Sector Survival: Rotation B: 7.14%Įasy Dark Sector Survival: Rotation C: 9.68% Limited Time Relics have been added and their drop locations can be found in the Codex: This time around we are sharing with you some more transparent information the new Prime Vault Relic drop-rates per mission! As we work towards a more permanent location for housing drop-rates, we hope that the combination of Codex locations and the list below will aid in your hunt for these items. New limited time Relics have been added to drops and Relic Packs that contain the following items and their parts:Īs with any newly introduced Relic, the Codex is your guide to planning your hunt.
TLDR: y'all will probably find me playing oberon a lot. I think it's maybe even better than CC Volt for defenses and mob defenses for applying CC + Damage at the same time (if you want to finish a defense safely but fast) and that's actually a pretty high bar - even though it's not a popular or particularly well understood one. It's easily as effective there as Saryn or Equinox or Banshee (although not quite as much as Broke-Limbo though Oberon ages better as waves progress since you're the one breaking armor down). I used to think that there was no purpose for a "jack of all trades" frame in a game that values "masters," but that was mostly because I hadn't experienced a 365 degree Hallowed Ground before or really tested it: Oberon is a master of environments like Hydron. Kela), and I'm not a huge fan of Renewal (I tend to flick it on and off every 20 seconds or so), but with a high efficiency build, just having a Synoid/Red Veil weapon proc is usually enough energy to keep going while spamming two or three different abilities, even to some extent with regen turned off due to Renewal (still not a fan though). I haven't tested the proportional damage feature of Smite against high value targets (e.g.
#Warframe limbo theorem solo trial#
Overall, it feels like playing Nyx, but better (unless you need Trial of Retribution range), since you have a ton of skills to use. With this balanced build, you need two Corrosive Projections on the squad to completely strip armor with one Reckoning (OTOH, they stay blinded for longer this way, too). 4 Hallowed Grounds = not just a ton of incidental damage, it's pretty efficient at proc'ing most targets. As such, the damage benefit of a balanced build comes out within spitting distance of a Nuke build because of the double damage to rad-proc'd enemies feature for Reckoning. I should have caught it before (since I actually knew it), but the armor reduction of Reckoning only works if the target is over your magic carpet (flying enemies count). (It doesn't wear off like Icy Avalanche.) This means that if you go into a sortie 3 Super Armor survival and you're the only person with a corrosive projection, one cast will be enough to permanently strip the armor from any level enemy, period. But where it shines is that the 71% armor reduction is permanent. My math could be completely wrong but it's still way more effective than a lot of people might assume and probably worth building that way instead of using the stun augment at anything less than sortie levels.įinally, Oberon comes out slightly better than I had imagined, even ignoring the "if rad-proc'd = 2x" damage clause. If you have 600 shields + 1500 overshields, 1/4 of that is 525 x 8.19 = 4300 damage. I included Valkyr because with the addition of Primed Vigor + Taxon + rakta dark dagger (although dagger only really works against Sortie 3 level enemies in practice), the possibilities for increasing your shield component of the damage potential raised dramatically. It's still the most expensive nuking ability and is practically worthless without zenurik up. Volt's Discharge could probably be build without overextended to drive the power up further and it's damage is hard to calculate on paper given the propagation effect between enemies.
#Warframe limbo theorem solo mods#
The Frost build is more of an all-round build with Icy Avalanche and defensive mods so it's not a straight comparison of it's nuking ability, but honestly it's more realistically assessed this way. Unless you're making good use of mag's other abilities (and it'll have to be a small map because your duration for Polarize will be garbage), it's probably a worse nuker than people expect. Mag's Crush is as vanilla as you can imagine. I decided to actually build these ones out for more real world numbers: Nezha's damage potential is actually a little surprising but then it also negates the CC ability because you have to double-tap just like with Limbo. I decided to take a look at the various spammable area of effect abilities (usually #4s) after poo-pooing the idea of an Oberon-Nuker to Wado the other day, saying it's just like Limbo except more front-loaded (more damage but no level scaling).